职位详情
带薪年假
生日福利
年终奖
定期体检
团建聚餐
五险一金
职位描述:
As an Environment Artist (Level Artist) at KunLun, you'll create captivating 3D environments within an immersive world waiting to be explored. You will be an environment architect, a visual storyteller, and an experience maker wrapped into one.
Be it in a level design or piece of an open-world map, you assemble and position key visual to deliver impactful visual moments and enhance the player experience. Every asset you carefully place, from a building to a prop, tells a story and evokes an atmosphere and a mood.
Even within a given framework, you can push creative boundaries – and you have the artistic ability to do it. You know how to modify lighting, play around with composition, and add just the right amount of detail to develop a game space with plenty of personality.
Passionate about original games, UGC, and PCG-style games.
作为昆仑万维的环境艺术家(关卡艺术家),您将在一个身临其境的世界中创建迷人的3D环境探索。你将以一名环境建筑师,一名视觉故事讲述者和一名体验制造者参与其中。
无论是在关卡设计还是在开放世界地图中,你都需要整合并定制关键视觉元素,从而呈现出具有冲击力的视觉时刻并提升玩家体验。你精心放置的每一个资产,从建筑到道具,都讲述了一个故事,唤起了一种氛围和情绪。
即使在一定的框架内,你也可以突破创造性的界限——你有这样做的艺术能力。你知道如何修改灯光,摆弄构图,添加适量的细节来创造一个富有个性的游戏空间。
对原创游戏、UGC和pcg风格的游戏充满热情。
职位要求:
The main goal and missions are to:
- Solid understanding of industry-standard 3D modelling packages,lighting,as well as texture and material creation workflows.
- 对建模制作,纹理,照明,图像处理有扎实的经验并能建立工作流程
- Knowledge of 3D software (e.g. 3DS Max or Maya) and optimization techniques
- 熟悉3D软件(如3DS Max或Maya)和优化技术
- Very good knowledge of 3D game engine(e.g.Unity、UE、Hodini or Blender)
- 非常熟悉3D游戏引擎(如Unity、虚幻、Hodini 和Blender)
- Strong ability to tell stories through level art and propping scenes.
- 能通过关卡美术和道具场景讲述故事的能力强。
- Understanding of art fundamentals: lighting, composition, colour theory, etc.
- 了解艺术基础:灯光,构图,色彩理论等。
- A keen eye for composition, proportion, and sense of scale.
- 对构图、比例和尺度感的敏锐眼光。
- Strong communication and interpersonal skills
- 良好的沟通和人际交往能力
- Ability to optimize the game world to meet performance requirements.
- 能够优化游戏世界以满足性能要求。
- Prepare and update documentation for content pipelines, tools, features and workflows.
- 准备和更新内容流程管线、工具、功能和工作流程的文档。
- Work alongside Technical to prototype 、bunch mark and validate features.
- 与技术一起进行功能原型设计、效果切片和验证。
- Curiosity, flexibility, and resourcefulness
- 好奇心、灵活性和多样性的执行能力
- Creativity and a keen eye for detail
- 创造力和对细节的敏锐眼光
- ⁕Define, establish efficient and user-friendly pipelines.⁕
- ⁕定义、建立高效且用户体验友好的流程管线⁕。
- ⁕Provide daily technical support to Design and Tech teams.⁕
- ⁕为艺术和技术团队提供日常技术支持⁕。
- ⁕Collaborate with production and external teams to improve and optimize workflows.⁕
- ⁕与制作和外部团队合作,改进和优化工作流程⁕。
- ⁕Guide and Mentor, the team to foster skill growth and knowledge sharing.⁕
- ⁕指导和辅导团队,促进技能增长和知识共享⁕。
Your CV, highlighting your education, experience and skills.
A cover letter including your earliest starting date, expected salary.
你的简历,需要突出你的教育经历,工作经验和技能.
一份求职信,包括你最早的入职日期,期望薪水.
Portfolio:
It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.
All portfolios must contain a detailed shot breakdown of the work. You need to be very clear about your portfolio, what you're responsible for in the screenshots, and what you're not.
您需要在申请时提交您的工作履历。你可以提供一个线上履历的链接(首选),或者在你的简历中附上文件。
作品集需要包含详细的分解步骤。你必须非常清楚的介绍你的作品集、截图中主要负责什么、哪些不是你做的。